For the most part, the LUG version pretty much assumes your PCs are Starfleet. The Decipher version doesn’t. You can create any Trek type of. Memory Icon is the new home for the ICON-system content of the gaming site. All the Links to other Star Trek and ICON System resources. Last Unicorn Games’ Star Trek rpg, first published in , runs on an engine the designers called the ICON System. ICON brims with the sort.

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Starfleet characters are hyper-competent, so it stands to reason that a character in a Star Trek rpg would need a lot of skills. D Bruniany January 17, at But you usually end up with unwieldy bags of mostly skills.

The Trek Lug: A review of LUG’s ICON system for Star Trek rpgs

Want to join in the adventure? Newer Post Older Post Home. While there, check out his very handy “Mirror, Mirror” Universe game aid! John Ross and Ross Isaacs. You’re not the first person I’ve heard say they prefer Decipher’s take on starship combat.

Unlike current web enhancements, which are simply additions that can be added to the end of a book, LUG took a unique approach, by planning the enhancements ahead of time, and printing a small Icon symbol at various points in a given book, informing the reader that additional material on the subject-at-hand was available on the company’s website to read or download and print. He also provides a comprehensive price list that covers possibly every piece of equipment to appear in a LUGTrek rulebook!

There’s also a link to similar writeups on Dan’s previous campaign on the U. Archived from the original on Starship combat is deep and crunchy and simulates what you see on the TV show in many ways. John Ross has posted his unfinished manuscripts on the Untaken Treks pages of his website. Send a transmission to the Webmaster. Thanks for the comment! Deep Space Nine Role-playing Game. One look at the standard character sheet, with its 24 blank slots for skills, should convince anyone that this game comes with a little bit of a learning curve.


Combat, however, poses a different challenge in a Star Trek rpg than it does in a traditional fantasy rpg setting. Posted by Fred Trekker at 1: But the system takes a turn toward inelegance with the sheer number of skills each character will end up with.

I’ve heard it’s more abstract and story focused. Then, I simply have the bad guys respond appropriately to whatever the PCs decide. And all right on the border of being official.

Many additional books and supplements were planned, and quite a few had various chapters already written, in varying degrees of completion. Most of the books can be found online for fairly cheap too. Set just after the Deep Space Nine series in the year So character generation succeeds in providing you with a pile of mechanics that approximate the kind of character you want to play. Viewed through that lens, ICON does just fine.

Devoted to a long- running Star Trek game. It was clearly built from the ground up with a focus on telling Star Trek stories, and, because of that focus, remains a viable option for enthusiastic gaming groups looking to play in the Star Trek multiverse. Voyager rulebook could be released.

Please link all pages to the address http: Views Read Edit View history. But, just like melee combat, starship battles play pretty slowly, at least in my experience. You need someone to fly the ship, fire weapons and keep track of shield strength and structural points.

Star Trek Roleplaying Game (Last Unicorn)

If a brawl with a handful of aggressive Klingons escalates to the point where disruptors are drawn, there ought to be a serious chance of a PC getting dropped. Science fiction Star Trek. The series, at least in the prime TNG universe, often favored character development and ethical dilemmas over cinematic and detailed action.


That sounds like a good thing to me, but I’ve never actually played Decipher Trek. Make sure to check out the opening trailer! Even more, he continued this work beyond the originally envisioned volumes, to ultimately present the fans with seven whole new books, absolutely free. If everyone keeps that tenet in mind, a gaming group can have a blast with LUG Trek.

Any additional crew beyond that is gravy. Fred Trekker January 19, at 6: For instance, a science officer has to get a sensor lock on a target every round of combat.

Individual works are the property of respective authors and may not be reproduced without permission. Those rules make a lot of sense to me, though. I prefer to do it once and then follow that order through the entire combat which I try not to let drag on much past three rph at a maximum.

A place for both new and veteran players who like to play for fun and not for politics. For instance, the default rules recommend players roll initiative at the beginning of each round.

I plan on reviewing individual supplements right here on this blog in future installments. This page was last edited on 13 Marchat I actually thought the starship combat system in the Decipher prg of the RPG was a lot better and would try to use that instead. Starship combat presents a unique design challenge in an rpg, and I agree that LUG Trek’s design often runs the risk of getting too deep in the weeds.

If they establish a good sensor lock, the tactical officer gets a bonus for any attacks they make during the round. Add your RPG to the ring now!